Tuesday, March 26, 2013

Uninvited, on the NES.


So I’ve been meaning to start a blog about random things that I like for a while now, and I’ve decided I’m going to start it off with a game I played recently that really touched on a lot of interests of mine.  It’s the great Uninvited, for the NES, and I absolutely loved it. 

I had to track the thing down, first, for which I have to thank Ebay (it’s getting hard to find these old games in the wild, now!).  It’s part of a series, of course, the renowned MacVenture series.  I had played Shadowgate before, and loved it, (even when having to resort to a walkthrough for one frustrating part) and I got Déjà Vu along with Uninvited.  I had a lot of fun just marveling over the amazing and cheesy cover art for the game, with a badly dressed and apparently crystal meth-smoking skeleton.  It just doesn’t get awesome like this anymore.    

As usual, the game starts off by throwing you right into the thick of things in an interesting way.  You and your sister are driving along a deserted road when a mysterious form manifests ahead of you, crashing your car into a tree and causing you to lose consciousness.  When you wake up you’re trapped in the car, with your sister nowhere in sight.  The gas is leaking out of the car at a dangerous rate, and if you goof off too long examining the car (like I did!) you burn up hideously in a ball of flames.  Pretty dark stuff for an NES game. 

Anyway, your sister has somehow been spirited away to a very dark mansion along this deserted road.  It’s the mansion itself that really captured my interest and set the mood for the game.  It’s august, and mysterious, and somehow quaint, as the doors shut behind you and you find yourself in a lonely, once-occupied home for a family apparently consumed with the occult.  There are all the usual books on arcane subjects, with silly faux-Latin names, and star charts, and maps of obscure places.  It seems to be a perfect home for people with interesting but useless interests, which is pretty awesome.  Apparently when they weren’t playing chess or wandering in their giant labyrinth they were summoning once-lost demons and reading long lists of names in a language that never really existed. 

There’s a genuine sense of danger in exploring the house, as it seems to emanate a very real malevolent spirit.  It will, in fact, kill you at every step.  There are also useless but once-needed relics of life in the old place, like silverware, and stores of food (and also a nearly unbreakable jar of cookies for a cookie demon) that all contribute to the sense of actually having lived in the house.  It strikes me as a kind of early predecessor to games like Shadowgate 64, which to me very successfully captured the spirit of isolation and haunting memory in a place once occupied by both sorcerers and grieving mothers and fathers. 

But yeah, much like in Shadowgate, you will die, and you will probably die often.  You have to love getting mauled to death by the infamous Scarlet O’Hara, and I rather like the very detailed zombie who is just waiting to destroy you.  The deaths aren’t quite as humorous or ubiquitous as in Shadowgate, but they’re pretty fun, and the images are often pretty disturbing for an NES game.   There’s even a malevolent ruby that will slowly invade your mind and cause you to more or less go insane and die while this crazy scary red skull haunts your every moment.  But the skull looks like it brushes its teeth, so maybe it’s not all bad. 

Another strength of the game is the music.  I would personally rank its soundtrack a little lower than Shadowgate’s, or Déjà Vu’s, but it’s a very strong soundtrack in its own right.  Daylight is the standout, a haunting, magisterial ode that genuinely captures the feel of the mysterious grounds of the manor.  The upstairs theme is great, too, a slightly more mischievous, upbeat number, and the labyrinth and reservoir themes are appropriately dizzying and beautiful.  And the cookie demon thing’s theme is just fantastic. 

I have to admit to having a weakness to games like this, because I have a genuine interest in crazy Latin and Greek literature and obscure Biblical apocrypha and things like that.  I think it’s always neat to see what popular culture does with the occult, and the abiding fascination it holds for us even now, when most of us (at least I’m assuming) don’t really believe you can transmute base metals into gold (even in a Jungian sense) or summon animal-headed demons with fancy names who will turn you invisible and this sort of thing.  There’s a sense of looking after hidden things, invisible things, which I think is important, much like fighting giant robots and searching for dragons. 

I also think it’s really neat that a lot of the story is told through journals and documents that you find locked away throughout the house.  Some of them aren’t even particularly important to the plot, but they reveal a little about both the owners of the home and the two principal students of the master. 

So in conclusion, and with a long breath, I have to say that I really enjoyed this game, and I’m a little sad it’s over.  I’d really like to see games like this still being developed.  It’s hard to find the actual carts, now.  They’re like little treasures at this point, which is kind of awesome.  My only criticism would be that it seemed to end a little abruptly, once a few things fell into place at the end, and much like in Shadowgate a lot of the puzzles and item usage didn’t make nearly as much sense as in Déjà Vu (or any sense at all, really, in a few cases).  But I really had a blast with this game, so I recommend it to anyone who likes the classic point and click games or pretty much anything to do with creepy mansions and that sort of thing.  It won’t disappoint.